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Got the World Twinmotion

Editorial Type: Case Study     Date: 05-2015    Views: 5267      





Create visualisations and 3D immersion in real-time with Twinmotion 2015

It’s getting easier and easier to add lifelike effects to 3D models - as evidenced by the forthcoming release of the latest version of Twinmotion, developed after close association between the software developer and over 100 international architecture firms. Created for Windows OS and aimed at architects, urban planners and landscape designers, it changes the way designers interact with their models, and is compatible with every 3D modelling software solution currently available.

Twinmotion 2015 is an 'out-of-the-box' solution that allows users to rapidly create high quality images and animations, and to compile and share 360 degree iView panoramas with clients. The latest version includes hundreds of new materials, better dynamic reflections, real-life architectural colours and realistic skies, background images and even perspective correction.

The days of sending out images to rendering farms for visualisations are just a hazy memory. Now, within a few seconds, projects can be incorporated into dynamic landscapes, allowing users to experiment and share designs and export images and videos in high quality - even, if you are so equipped, outputting stunning 3D videos.

TWINMOTION - THE GAME
Videogaming is second nature to today's tech savvy software users, and Twinmotion takes advantage of that familiarity. Everything is easy and instantaneous in whatever 3D environment you choose, Twinmotion allowing users to interactively explore and share the atmosphere and spaces of their creations. Everything can be controlled in real-time, from the effects of wind, rain or clouds to the simple modelling of sites and 3D surfaces, adding trees and plants, or even the flow of vehicles or characters within the environment.

Twinmotion even goes beyond the levels of interactivity that you would typically conceive of. You can sculpt a surface, change materials, modify sunshine by date and geographic coordinates, add a character or a crowd, or integrate a car or several lanes of vehicles on a road and draw their route. Alternatively you could add waves to the ocean, create a town square or a forest, modify the foliage of one tree or many, transform raindrops into snowflakes - and then view your project from all angles while walking, driving or even flying.

You control the 3D enviornment in the same way that you might manipulate an 'open world' game environment, choosing how to move and the speed and mode of walking, driving or flying. The interface with chronological tabs continuously guides you through your immersive walkthrough, and the logic behind Twinmotion allows you to progress step-by-step in the construction of the scene. From perspective to orthographic views, you can observe your project from any angle, and for more precision access the Object manager and its advanced features to customise your workspace.

IMPORTING THE MODEL
Twinmotion imports many model types directly (FBX, DWG, DAE, SKP, C4D, LI3) and you can merge multiple Twinmotion projects in a single scene. You can also import images and videos to enhance your scenes. The scenes environment can be set up using a 'slider' system, with each choice visible in a preview window. Surfaces can be 'flooded' to enhance ocean colour, reflections and even the size and type of waves.

A wide choice of materials are available, which can be adapted to day or night time, and are amenable to adjustments of their UV scale, opacity and halo effects, and illumination or brightness - with 'bump mapping' applying relief effects for added realism. Illuminating the scene is easy, with a wide range of customisable light sources. IES users can also import their IES files.

POPULATING THE LANDSCAPE
Projects can be set in any desired - or imagined - location, as you can choose your terrain, trim the surface using push / pull to create hills and valleys, and 'paint' textures of rocks, sand or earth to enhance your landscapes. And then you can use the 'brush' tool to create a forest, choosing and adjusting tree species, sizes and densities. Vegetation is animated, 3D trees and blades of grass reacting to the wind and adapting to the seasons.

Various rocks and 3D models of green walls are also available. People and cars can also be added, defining their paths with Bezier curves with just a few clicks. Different types of animated characters - professional, casual, mixed - are also available, and you can adjust the number of traffic lanes, density and speed of cars.

LIGHTS, CAMERA - ACTION
Camera settings allow focal, vignetting and possibly lens deviations using the intuitive camera editor. You can also transform scenes using a filter ('white model', 'Black & White' or 'Sketch' etc.), customise them with the many options detailed above and then export the results in your optimal resolution. Video formats are MP4 and WMV (H.264) in stereo 3D video; images are PNG format.

Twinmotion is distributed and supported by Abvent, developers of Artlantis: www.abvent.com

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